"Can Cry" Mod Account (
cancrymods) wrote in
doingtheuglycry2020-02-19 09:37 pm
CAN CRY: FIRST TEST DRIVE
Welcome one and all to the very first test drive meme for Can Cry! If you're unfamiliar with the game, then you can check out the interest check, FAQ, world & setting info page and the powers and abilities page to get up to speed! Since the game is still very much under construction, this is just an initial test drive for people to dip their toes into the water and see which characters they'd like to consider for the game. In order to not spoil the opening of the game for players, the TDM is not canon to Can Cry and will take place in a slightly wonky little AU just over to the left. Characters have awoken in Purgatory after their deaths and been conscripted as Executors by Rei, the sole other Executor in Purgatory. The population of dangerous spirits has gotten out of control and she needs some allies to help her keep things under control. Characters on the TDM will have access to all of their starter powers as outlined on the powers page as well as two unique abiliites to play around with as you please. Some prompts and location details have been provided below for you to play around with but please feel free to go hog wild and have fun! | |
![]() Limbo is the Executor's main base of operations as it is the top level of Purgatory and the one most populated by non-violent spirits. Distorted by the cognition of all the human souls here, Limbo has taken on the form of a hazy, dream-like recollection of a town. It's full of winding paths that go up, down and all around and the geometries of the town and its surroundings don't always make much sense. Stairs might lead loop back around on themselves or a door to the outside might end up leading right back indoors. It's a bit of a headache, so it's usually best not to think about it too hard. The town is mostly functional, mostly thanks to all the human souls here. Players are free to invent any additions to the town that they would like for their threads, but here are some to get you started:
⚝ Hotel: A so-called luxury hotel that towers over the rest of the buildings in the area. Even if you don't have a reservation, all you have to do is approach the desk and the Spectre there will apparently recognize you and hand over a key to one of the rooms. Except... you can't quite read the number? It seems to fluctuate whenever you try. Not that it matters, because the key will open any of the hundreds of doors in the building, though no one door will ever open onto the same room twice. The layout of each room is subtly off in a number of ways, with the dimensions of the room not seeming quite right no matter how you try to work it out. The decor is luxurious through and the extravagant room service is free, so it's a nice place to relax. Be warned, though – if you misplace your key, you'll find yourself lost in the mazelike halls until you eventually stumble out into the reception with no way of knowing how you got there. ⚝ Bathhouse: An enormous Grecio-Roman styled bathhouse for you to relax in after a hard day's work of dealing with Revenants. There don't seem to be any workers here that you can see, so feel free to let yourself in and make yourself at home. Interestingly, even without anyone around, you'll find the water is always adjusted to a temperature and a fragrance that's most appealing to you and drinks, towels and anything else you need will appear within reach by the side of the baths whenever it occurs to you that you might need it. When in doubt: Just get weird with it! | |
⚝ Two Spectres are causing a ruckus in town with a screaming-in-each-other's-face tier argument. Calming them both down is going to be a task all on its own, but if you manage to, it turns out the first Spectre is missing a precious object and has accused the other of stealing it. The second Spectre insists the precious object never existed in the first place. Uh... good luck with this. ⚝ A uncommunicative and kind of creepy Spectre is accused by others in the town of being a Revenant in disguise after some of their neighbors disappear in the night. Investigate and uncover the truth! Feel free to NPC Spectres as you need for this TDM! | |
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This is a general prompt for combat-oriented testing, to allow characters to experiment with their new powers as Executors! Because of that, and because combat will function slightly differently in-game, this section is pretty loosey goosey. Like previous posts, you are free to invent locations and NPC Revenants to make things more fun and exciting! Because Revenants will function in a unique way in-game, players are encouraged to invent their own Revenants to fight for this TDM. If you would like some ideas for what sort of Revenants to battle, you can check out this video to see what sort of enemies exist in the original game, but beware that it does contain spoilers for Crystar. | |



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I think they're just confused and scared. Have you tried asking them what they do remember about their mom? Like what kind of things she might like, or things she might be doing right now?
no subject
Why not attempt to do so yourself, given that you're so knowledgeable about what one should do next?
no subject
Alright. [She turns to the child, and repeats the question.] Do you know what your mom likes? Maybe the three of us can find her if we go to one of the stores that has something she likes there.
[... Yes, "three of us", because she's still including you in this, Chara.]
no subject
[Chara's tone is icy; evidently, they take umbrage with that classification.]
I fail to see why this task ought to include all three of us, miss.
no subject
no subject
[Their hostility might seem rather unprompted, but something about the notion of it seems to get under their skin. It's not as if they're decent to begin with, are they? Far from it. They've no illusions about that.]
no subject
[Apparently Nana has a different idea of what exactly she meant by a reward here, but instead of explaining herself in regards to that, she turns her attention to the lost child.]
So, have you remembered anything about your mother that might help us find her?
no subject
Thus far, I've been unable to ascertain whether their mother is down here withthem or not. [Chara's commentary is, perhaps, marginally more helpful than the child's answers.]
no subject
Good, good, that's a start! Why don't we start walking around and see if we spot her, and while we do, we'll try to help you remember anything else that will help find her, okay?
[She holds a hand out to the child in a kind offer to hold their hand so that they don't get separated, and while she doesn't quite offer the same for Chara--she's gotten the hint that they probably wouldn't appreciate it--she does turn to them with a smile.]
Are you ready to go as well?
no subject
[They're not, really, but the expectation is apparent, and if they walk away now, well...they don't leave things unfinished. Not as a rule. Don't they? They don't believe they do. It feels wrong.]
[Hence, with a loud sigh:]
I suppose we may as well get this over with.
[The child takes her hand. Chara, not so much.]