"Can Cry" Mod Account (
cancrymods) wrote in
doingtheuglycry2020-02-19 09:37 pm
CAN CRY: FIRST TEST DRIVE
Welcome one and all to the very first test drive meme for Can Cry! If you're unfamiliar with the game, then you can check out the interest check, FAQ, world & setting info page and the powers and abilities page to get up to speed! Since the game is still very much under construction, this is just an initial test drive for people to dip their toes into the water and see which characters they'd like to consider for the game. In order to not spoil the opening of the game for players, the TDM is not canon to Can Cry and will take place in a slightly wonky little AU just over to the left. Characters have awoken in Purgatory after their deaths and been conscripted as Executors by Rei, the sole other Executor in Purgatory. The population of dangerous spirits has gotten out of control and she needs some allies to help her keep things under control. Characters on the TDM will have access to all of their starter powers as outlined on the powers page as well as two unique abiliites to play around with as you please. Some prompts and location details have been provided below for you to play around with but please feel free to go hog wild and have fun! | |
![]() Limbo is the Executor's main base of operations as it is the top level of Purgatory and the one most populated by non-violent spirits. Distorted by the cognition of all the human souls here, Limbo has taken on the form of a hazy, dream-like recollection of a town. It's full of winding paths that go up, down and all around and the geometries of the town and its surroundings don't always make much sense. Stairs might lead loop back around on themselves or a door to the outside might end up leading right back indoors. It's a bit of a headache, so it's usually best not to think about it too hard. The town is mostly functional, mostly thanks to all the human souls here. Players are free to invent any additions to the town that they would like for their threads, but here are some to get you started:
⚝ Hotel: A so-called luxury hotel that towers over the rest of the buildings in the area. Even if you don't have a reservation, all you have to do is approach the desk and the Spectre there will apparently recognize you and hand over a key to one of the rooms. Except... you can't quite read the number? It seems to fluctuate whenever you try. Not that it matters, because the key will open any of the hundreds of doors in the building, though no one door will ever open onto the same room twice. The layout of each room is subtly off in a number of ways, with the dimensions of the room not seeming quite right no matter how you try to work it out. The decor is luxurious through and the extravagant room service is free, so it's a nice place to relax. Be warned, though – if you misplace your key, you'll find yourself lost in the mazelike halls until you eventually stumble out into the reception with no way of knowing how you got there. ⚝ Bathhouse: An enormous Grecio-Roman styled bathhouse for you to relax in after a hard day's work of dealing with Revenants. There don't seem to be any workers here that you can see, so feel free to let yourself in and make yourself at home. Interestingly, even without anyone around, you'll find the water is always adjusted to a temperature and a fragrance that's most appealing to you and drinks, towels and anything else you need will appear within reach by the side of the baths whenever it occurs to you that you might need it. When in doubt: Just get weird with it! | |
⚝ Two Spectres are causing a ruckus in town with a screaming-in-each-other's-face tier argument. Calming them both down is going to be a task all on its own, but if you manage to, it turns out the first Spectre is missing a precious object and has accused the other of stealing it. The second Spectre insists the precious object never existed in the first place. Uh... good luck with this. ⚝ A uncommunicative and kind of creepy Spectre is accused by others in the town of being a Revenant in disguise after some of their neighbors disappear in the night. Investigate and uncover the truth! Feel free to NPC Spectres as you need for this TDM! | |
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This is a general prompt for combat-oriented testing, to allow characters to experiment with their new powers as Executors! Because of that, and because combat will function slightly differently in-game, this section is pretty loosey goosey. Like previous posts, you are free to invent locations and NPC Revenants to make things more fun and exciting! Because Revenants will function in a unique way in-game, players are encouraged to invent their own Revenants to fight for this TDM. If you would like some ideas for what sort of Revenants to battle, you can check out this video to see what sort of enemies exist in the original game, but beware that it does contain spoilers for Crystar. | |



2/2
[It slams into a Revenant that's decided to manifest a little ways back from the impromptu scuffle. The blade punches easily into its face, and the creature stumbles.]
[Too bad it's not alone. It brought friends.]
[Chara smiles thinly.]
If you will, I suppose we'll have to table this discussion for later. Something rather more pressing has just come up.
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- only for it to be revenats. He curses at the beasts with a snarl. Excuse you he was busy.]
Fine. But this is not done.
[and all that throwing himself at a target he used on them? Much more effective on his fellow beasts. Especially when he gets his bare hands on one and sets to work twisting their head off.]
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[Droll. They're not paying full attention to him anymore. They're dividing their focus upon the groups of Revenants keen on taking them both apart.]
[He really is an unrestrained beast in combat, is he not? Nothing terribly refined there. Perhaps this is why he is dead, and why he assumes that he will die again so very, very soon.]
[Not the case, currently. Chara has their priorities in line, make no mistake. A flurry of crimson knives carves ribbons out of one of their targets, and a curt sweep of their scythe decapitates another.]
[They're a tad more elegant than he is, but the end result is the same. They make a rather good murderer.]
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He sees the head they cut off roll by and grins]
Heh, very good.
[Look he may be intending to kill them still, but he can still praise good work.]
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[They don't want it from him, much less anyone else. The condescension inherent to offering praise to them makes their skin crawl, though that could be the adrenaline and the burning of their blood in their veins.]
[Could be. Probably isn't. They're not going to think about that.]
[They don't waste a strike. They're not graceful or refined, but they're cutthroat and ruthless and they're not opposed to fighting dirty - to catching a Revenant's strike with the haft of their scythe so they can run it through with one of their knives, underhanded.]
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The longer the fight goes the more he makes sure to cover any opening Chara leaves rather than just fighting randomly at least? It's not much but it is a slight show of a brain.]
no subject
[Revenants are not an unlimited resource, however, and gradually they begin to thin out. Chara dispatches of one of the last of their number with another flurry of their blades, then steps back to breathe out the buzz of adrenaline.]
no subject
... then lowers it with a grunt. His fire against them is dulled by the fight against the beasts]
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[The droll tone is somewhat spoiled by the fact that they're still breathing a little heavily. A prepubescent child is hardly the ideal combatant, magic powers or no.]
[Perhaps not wise to seek to end this exchange with an insult, but that's how they roll.]
If it's all the same to you, perhaps we ought to be on our separate ways.
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... so be it. Let's both hope we never see each other again.
no subject
[They issue this sentiment with an unduly chipper flourish, and follow it up with a slight bow.]
Go forth and do...whatever it is you plan on doing. I'm sure it's no concern of mine.