"Can Cry" Mod Account (
cancrymods) wrote in
doingtheuglycry2020-02-19 09:37 pm
CAN CRY: FIRST TEST DRIVE
Welcome one and all to the very first test drive meme for Can Cry! If you're unfamiliar with the game, then you can check out the interest check, FAQ, world & setting info page and the powers and abilities page to get up to speed! Since the game is still very much under construction, this is just an initial test drive for people to dip their toes into the water and see which characters they'd like to consider for the game. In order to not spoil the opening of the game for players, the TDM is not canon to Can Cry and will take place in a slightly wonky little AU just over to the left. Characters have awoken in Purgatory after their deaths and been conscripted as Executors by Rei, the sole other Executor in Purgatory. The population of dangerous spirits has gotten out of control and she needs some allies to help her keep things under control. Characters on the TDM will have access to all of their starter powers as outlined on the powers page as well as two unique abiliites to play around with as you please. Some prompts and location details have been provided below for you to play around with but please feel free to go hog wild and have fun! | |
![]() Limbo is the Executor's main base of operations as it is the top level of Purgatory and the one most populated by non-violent spirits. Distorted by the cognition of all the human souls here, Limbo has taken on the form of a hazy, dream-like recollection of a town. It's full of winding paths that go up, down and all around and the geometries of the town and its surroundings don't always make much sense. Stairs might lead loop back around on themselves or a door to the outside might end up leading right back indoors. It's a bit of a headache, so it's usually best not to think about it too hard. The town is mostly functional, mostly thanks to all the human souls here. Players are free to invent any additions to the town that they would like for their threads, but here are some to get you started:
⚝ Hotel: A so-called luxury hotel that towers over the rest of the buildings in the area. Even if you don't have a reservation, all you have to do is approach the desk and the Spectre there will apparently recognize you and hand over a key to one of the rooms. Except... you can't quite read the number? It seems to fluctuate whenever you try. Not that it matters, because the key will open any of the hundreds of doors in the building, though no one door will ever open onto the same room twice. The layout of each room is subtly off in a number of ways, with the dimensions of the room not seeming quite right no matter how you try to work it out. The decor is luxurious through and the extravagant room service is free, so it's a nice place to relax. Be warned, though – if you misplace your key, you'll find yourself lost in the mazelike halls until you eventually stumble out into the reception with no way of knowing how you got there. ⚝ Bathhouse: An enormous Grecio-Roman styled bathhouse for you to relax in after a hard day's work of dealing with Revenants. There don't seem to be any workers here that you can see, so feel free to let yourself in and make yourself at home. Interestingly, even without anyone around, you'll find the water is always adjusted to a temperature and a fragrance that's most appealing to you and drinks, towels and anything else you need will appear within reach by the side of the baths whenever it occurs to you that you might need it. When in doubt: Just get weird with it! | |
⚝ Two Spectres are causing a ruckus in town with a screaming-in-each-other's-face tier argument. Calming them both down is going to be a task all on its own, but if you manage to, it turns out the first Spectre is missing a precious object and has accused the other of stealing it. The second Spectre insists the precious object never existed in the first place. Uh... good luck with this. ⚝ A uncommunicative and kind of creepy Spectre is accused by others in the town of being a Revenant in disguise after some of their neighbors disappear in the night. Investigate and uncover the truth! Feel free to NPC Spectres as you need for this TDM! | |
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This is a general prompt for combat-oriented testing, to allow characters to experiment with their new powers as Executors! Because of that, and because combat will function slightly differently in-game, this section is pretty loosey goosey. Like previous posts, you are free to invent locations and NPC Revenants to make things more fun and exciting! Because Revenants will function in a unique way in-game, players are encouraged to invent their own Revenants to fight for this TDM. If you would like some ideas for what sort of Revenants to battle, you can check out this video to see what sort of enemies exist in the original game, but beware that it does contain spoilers for Crystar. | |



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[That's all the warning he'll get before a fireball buzzes his head and scorches the stairs above him. An Executor shows up, halberd in her hands and pointed at him.]
I knew there was a Revenant around here.
[...might want to clear that up.]
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[He ducks in a panic and half-tumbles down a few stairs, then puts his hands up.]
No, no, I'm not--I'm an Executor, too!
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[He pauses as the impression he must have given finally sinks in.]
Ah, no, that wasn't... I heard about the disappearances, but I can't doubt anyone without proof. So... [He looks around and then picks up the disposable camera that had skittered down the steps with him.] I was going to see if I could catch what's really happening on camera. That way, not only can everyone be put at ease, but we can clear any innocents' names, too.
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[Hold the phone.]
...We could try that. Now that you're here.
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[He nods at a couple buildings down the street.]
There were disappearances from them last week. And two houses beyond it, to the right--someone disappeared the night before last.
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If I can get into the open, I'll have more room, but don't underestimate me. I'm sure I can make a plan that works anywhere.
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Do you see where the stairs turn a corner, there? [He points.] A path off the landing leads to a small playground. Will that work?
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[She starts down the path he indicated, but pauses.]
What was that?
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[oh no.]
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[A pebble rolls down the street. Quickly, Anna jumps up and back, thankful for Executors' heightened abilities, and turns around as some kind of large cat monster winds the corner and bounds up the stairs.]
Get moving!
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[Claire: Yeah combat's gonna be important so I'm introducing mechanics re: weapons and powers so everyone can participate equally!
Asher, re-upping the paid of a man who'd literally rather die than defend himself in any way ever: Lol CHALLENGE ACCEPTED
V's not as quick on his feet as Anna, and he actually stumbles back and falls on his rear in that first critical instant. Before the hungry feline can get to him, though, a lanky fistful of weeds shoot up from the seam in the steps where they were growing and wrap tightly around its back paw.
The monster hisses as it's brought up short, more confused than alarmed. Ripping itself free of the plants' grip is the work of a mere second, but it's enough for V to scramble to his feet and start to run.]
Playground!
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[Anna's dress isn't conducive to running, but thankfully, Executors can platform-jump. She ends up wall-jumping out of the way and running in the direction of the playground.]
Now if we can just...
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