"Can Cry" Mod Account (
cancrymods) wrote in
doingtheuglycry2020-10-06 04:37 pm
CAN CRY: TEST DRIVE 3
![]() Welcome back to Can Cry's third TDM! If you're unfamiliar with the game, then you can check out the interest check, FAQ, world & setting info page and the powers and abilities page to get up to speed! Due to the slightly wonky timeline, threads on the Can Cry TDM are overall not considered canon, but players may consider individual threads to be canon for their CR. Characters on the TDM will have access to all of their starter powers as outlined on the powers page as well as two unique abilities to play around with as you please. Some prompts and location details have been provided below for you to play around with but please feel free to go hog wild and have fun! | |
![]() The Envy layer of Purgatory, Invidia, is a bustling high-tech city that never sleeps. Constructed out of shining white metal and glass, the city practically gleams in light, made all the brighter by the ever-active screens and lights constantly blaring and flashing no matter the time. The city is split across multiple levels, with a frenzy of vehicles zooming back and forth, presumably carrying Spectres to and fro. Floating platforms, glass elevators, stairs and the like also provide methods of egress, if you can stand the crowds of Spectres also constantly running around and getting things done. Despite the bustle of the city, don't be fooled into thinking it's particularly functional. Like Limbo, Invidia is mostly artificial, a place created in the image of a bustling, futuristic city but not quite living up to the ideal. If you just observe the city for long enough, it becomes clear that the apparent hustle and bustle is happening on a consistent and unchanging loop, creating the illusion of life and energy where there is none. Invidia is simply a stage and the occupants are acting out a fantasy. Particularly of note in Invidia are the giant screens that are plastered across almost all of the buildings – no matter where you look, you'll have at least one or two of them taking up a whole bunch of visual real estate. They're all broadcasting a massive variety of shows, with no more than one or two screens typically displaying the same thing at once, though almost every single show broadcast on the screens star the same girl... All of these shows seem to be advertisements for all kinds of fancy products that can't actually be found anywhere in the city, or following this strange girl around, vlog style, as she lives out her enviably effortless and intensely glamorous life. While there's no real night and day distinction in Purgatory, Invidia is unusually distinctive in that its sky alternates regularly between light and dark, creating a semi-reliable pattern of "days" and "nights", each lasting between eight to twelve hours each. Because of this, Invidia operates on a more typical day/night cycle than other layers. While under a dark or mid "morning" sky, the white surfaces of the city fade to black and the buildings become drenched in psychedelic lights in all manner of patterns of colours. Similarly, during "nighttime", the images and shows being projected on all the screens around the city become brighter and more energetic as if to make up for a lack of skylight. Invidia is populated with its own number of Spectres, most of whom seem to happily buy into the fantasy of living out busy lives in this city and who will be constantly running to and fro, getting things done. While Spectres of Invidia are friendly enough, they are also knee-deep in the sin of Envy. They are desperately envious of anything that anyone else has that they don't also possess – including the Executors. Be prepared to be subjected to a lot of passive-aggressive sighing about how they just wiiiiiish they had ITEM X like you guys do! But aside from that, they're mostly harmless. Because of the possessive nature of Invidia's Spectres, a barter system is alive and well here. Sometimes you might be able to simply take things without paying, as is the case in Limbo, but for the most part, characters will be expected to provide something in return for any goods and services they acquire in Invidia. This doesn't always have to be an actual physical object but either way – best be prepared to pay up. Invidia is a big-ass location, so to get the full lowdown on all the deets, check out the location page! | |
⚝ Two Spectres are causing a ruckus in town with a screaming-in-each-other's-face tier argument. Calming them both down is going to be a task all on its own, but if you manage to, it turns out the first Spectre is missing a precious object and has accused the other of stealing it. The second Spectre insists the precious object never existed in the first place. Uh... good luck with this. ⚝ You hear rumors that an old building in the housing district is haunted by a... g-g-ghost! Putting aside how ridiculous this claim is, the rumors are persistent enough that obviously something really is hanging out there, but what? A Revenant, maybe? You'd better check it for yourself and see! ⚝ While you're out and about in town, a Spectre stops you in the middle of the street with an impromptu interview about yourself. Whatever your answer, the interview sees enough airtime on the screens of Invidia to make you a minor celebrity. You're being mobbed by fans wherever you go! Feel free to NPC Spectres as you need for this TDM! | |
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Though it's the most peaceful level of Purgatory, Limbo is not without its dangers. Directly below Limbo is what's known as the Underside, a darkness cast by the city above where Revenants and malicious spirits linger. It appears as a dark, mirror-reversed version of Limbo, though the geography is much more twisted and confusing. If left unchecked, Revenents from the Underside would attack the town and consume any number of Spectres. It's up to the Executors to head down there and see to them! While Limbo itself is mostly functional if a bit odd, the Underside is... a lot. The geography of the place is twisted and doubles back on itself in places and seems to warp in your vision as you observe it. From your bird's eye view as you descend the stairs, you can see that the general shape of the place mirrors that of the town above, with many of the same general landmarks. For example;
The coffee bar serves the same drink, no matter your order – a pitch black sludge that makes you feel violently ill when consumed. The pastries are fine, though. The hotel is even more maze-like than it was previously. Your hotel key won't work here. The windows won't break. The doors won't open. Wasn't the exit around this corner? What about the next? How many floors have you climbed again? How long have you been in here, anyway? The conbini is now a perfectly normal and functional convenience store. Somehow this is even more upsetting than having it become more weird. This is a general prompt for combat-oriented testing, to allow characters to experiment with their new powers as Executors! Because of that, and because combat will function slightly differently in-game, this section is pretty loosey goosey. Like previous posts, you are free to invent locations and NPC Revenants to make things more fun and exciting! If you would like some ideas for what sort of Revenants to battle, you can check out this video to see what sort of enemies exist in the original game, but beware that it does contain spoilers for Crystar. | |




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[The Revenant took a swipe at Phoenix, who...apparently thought a backflip was the most efficient way to get out of range. If it worked, it worked.]
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How long has it been?
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[this is a normal thing to do while holding a conversation]