Post-Underside Feedback Post
Sep. 27th, 2020 06:47 pmHello, Executors! As promised, now that the first dungeon has wrapped I'm putting up an OOC feedback post to hear some of your feedback and comments about the game so far! Can Cry is kind of experimental for me and uses a lot of mechanics and ideas I simply have not testrun in RP before so I am chomping at the bit to hear from you guys what you feel worked well, what you're enjoying, or what you feel could use a little more work as the game progresses.
I have my own notes on things I intend to tweak going forward, so please check them out!
- ⚝ DUNGEON TIMEFRAMES: Limbo's Underside was our first dungeon and was intentionally a little loosey goosey to help players and uh, me get used to running dungeons this way. The dungeon was absolutely not intended to run as long as it did or to run out of content as fast as it did. This will be resolved in future dungeons with soft deadlines for dungeon completion and combat wrapup, additional prompts and environmental details in the log itself and adjustments to the Combat Encounter timeframes. Keep reading to see what those are!
⚝ COMBAT ADJUSTMENTS: In future dungeons, Boss Combat signups will no longer be first come first serve, but will be selected randomly from whichever group of players respond to the signup post that will go up a few days prior to the dungeon. Priority will be given to players who have not taken part in a Boss Combat Encounter yet, and players cannot sign up for two Boss Combat Encounters in a row. And most important of all – important enough to get its own bullet point – deadlines are now enforced on Boss Combat Threads.
⚝ BOSS COMBAT DEADLINES: In order to keep combat moving along at a smooth clip, players now have a four day window (or ninety-six hours since the previous comment's timestamp) to respond during their turn in a Boss Combat Thread. Players will receive a reminder to respond at the three day mark, and if four days passes without a response from the player, their turn will be skipped over and combat will proceed from there. If a player misses the ninety-six hour deadline twice in one combat thread, their character will be removed from the combat thread and the remainder of their turns will be skipped.
And that's it from me!
A big thank you to everyone who participated in the dungeon this month and I'm looking forward to hearing everybody's feedback!